Microsoft was reportedly near deal for Nokia's device business, but talks broke down

It's often been rumored that Microsoft had an eye on Nokia's handset business. It made perfect sense for both companies -- one a struggling pioneer of the mobile industry and the other a struggling stalwart from the first wave of smartphones. According to the Wall Street Journal's sources, the two were actually quite close to striking a deal and were having "advanced talks" in London as recently as this month. But, according to the all-too-familiar "people familiar with the matter," those talks have broken down. Those same sources say that it was Microsoft that eventually walked away from the table over concerns about Nokia's asking price, especially in light of its continued failure to put a significant dent in Apple and Samsung's market dominance. Though it seems like dreams of a Microsoft-Nokia merger are dead for the moment, don't expect the disagreement to severely impact the duo's partnership. Nokia is still reliant on Microsoft's help to standout in the market and Microsoft needs the Finnish manufacturer to keep pumping out flagship-quality handsets with Windows Phone on them.

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Microsoft's next game console, the Xbox One, is perhaps best known for its complex used game system and once-per-24-hour online check-in requirement. Today, Microsoft is rolling back those policies, and the company took to its Xbox blog to explain. "Today I am announcing the following changes to Xbox One and how you can play, share, lend, and resell your games exactly as you do today on Xbox 360," Xbox head Don Mattrick writes. He then states:

"An internet connection will not be required to play offline Xbox One games – After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360.

Trade-in, lend, resell, gift, and rent disc based games just like you do today – There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360."

Mattrick further explains that this is a direct response to gamer outcry. "Since unveiling our plans for Xbox One, my team and I have heard directly from many of you, read your comments and listened to your feedback. I would like to take the opportunity today to thank you for your assistance in helping us to reshape the future of Xbox One," he says. Further, he confirms that Xbox One games will be region-free, and that disc-based games will have to be kept in the disc tray rather than ripped to the console and played digitally (a previously touted Xbox One feature).

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Microsoft demos real-time co-authoring for Office Web Apps

With Microsoft's Build developer conference kicking off in just a week, we're frankly surprised the company is choosing to release any news ahead of time. Today, though, the firm posted a video showing some changes to Office Web apps. In particular, the preview indicates that these various apps will now support real-time co-authoring, with multiple users making changes at once (yep, just like Google Docs). That's a nice, long-awaited improvement over the current setup, in which multiple users can make changes, but not alongside one another. According to Microsoft, this set of features will roll out over "the next several months." For now, we've got the video preview embedded after the break. And don't be put off by the 14-minute length; the demo doesn't actually begin until five and a half minutes in.

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Engadget  gdgt Live is happening in NYC on June 24th, come join us!

What's better than an Engadget reader meetup? An Engadget and gdgt reader meetup! That's right, folks, Engadget + gdgt Live is a mere five days away, and you can (and should) come join us. Doors open on June 24 at 6pm at 82Mercer in Manhattan (the physical address is 76 Mercer Street). The best part: tickets are free and you can get 'em right here. Those who come out will get to kick it in mobile lounges packed with the latest tech from from Samsung and Sony. And, we'll have many more companies showing off their wares, including Qualcomm, Toshiba, Slingbox and Goji, the smart lock company that won our Startup Contest. Plus, there will be on-stage chats with Sony about 4K, Samsung about its Galaxy devices and an editors roundtable with journalists from around the web talking the latest tech news.

We'll also be giving away tons of gear, but you'll have to attend to find out how to grab the schwag for yourself -- rest assured, it'll be worth your while. If free stuff won't entice you (unlikely, we know), then the prospect of an evening with a gaggle of Engadget editors and thousands of other like-minded gadget-geeks should do the trick. Still not enough? We'll be capping off the night with live musical performances by Sound of Contact (featuring Phil Collins' son Simon) and Vernon Reid (Living Colour founder). So, come on out, folks. You'll be glad you did.

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Image

Researchers at the University of Tokyo's Ishikawa Oku Lab have been hard at work on a camera system that can track fast moving objects incredibly well, and the technology may change the way sports like baseball and soccer are televised. Recently, the team building the system has entered the next phase of testing: taking it outside, to see if will perform as well as it has in a lab setting. If all goes according to plan, they expect it'll be ready for broadcast use in roughly two years.

Demos of the tech are pretty impressive, as you can see in the video below showing the (warning: not recommended watching for those easily prone to motion sickness). To get the ping-pong ball-centric shots, the system uses a group of lenses and two small mirrors that pan, tilt and move so the camera itself doesn't have to. The mirrors rely on a speedy image tracking system that follows movement, rather than predicting it. Swapping the camera out for a projector also has some interesting applications -- it can paint digital pictures on whatever its tracking. Sounds like the perfect gadget for folks who wish their table tennis balls looked like emoji.

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Listen to the Engadget Mobile Podcast, live at 4PM ET!

Myriam and Brad are behind the mics once again, ready to tackle the latest topics from this past week. What's on the agenda? We'll be chatting about the HTC Butterfly s, Sony Xperia ZU, the upcoming Nokia EOS (which is quickly becoming the world's worst-kept secret) and plenty more. Also, we won't be covering this on the podcast, but you should probably check it out anyway. Join us in 45 minutes!

Update: We're going to have to push the podcast back to around 4:15 (give or take). Our apologies, and appreciate your patience!

June 19, 2013 4:15:00 PM EDT

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Lytro finally enables camera's WiFi chip, introduces iOS companion app as well

Though Lytro early adopters might not know it, every one of those little light field cameras actually has a WiFi chip embedded inside, lying dormant until the company decides to flip the switch. Well, that time has finally come in the form of a firmware update, and wouldn't you know it, it coincides nicely with the release of a new iOS app as well. Dubbed Lytro Mobile, the app connects with the device over WiFi (naturally), letting you view its contents on your favorite iOS device. Simply select the Camera feature in the app, and it'll prompt you to swipe the Lytro's menu drawer until you see the WiFi logo as shown in the picture above. Tap it, follow the on-screen instructions, and voilà, you're now able to upload your images directly to Lytro.com either over a cellular or WiFi connection, no USB plug required.

Like the Lytro desktop app, the mobile version lets you refocus a picture and change its center of perspective via Perspective Shift. You can also add captions and geotagging data, and share your living pictures via Facebook, Twitter, email or SMS. Along with letting you see what's on your camera itself, the app also gives you access to a mobile version of the Lytro website. You can check your profile, view the most popular and most recently uploaded pictures and "like" any photo that strikes your fancy. Interestingly, the app also lets you create an animated GIF out of a living picture -- simply select either "refocus" or "perspective shift" on any of your Lytro shots to have one of those two animations added to your camera roll (we've included an example GIF after the break). Last but not least, the Lytro Mobile app has a series of tips for Lytro owners to learn more about their camera. To learn more about the app, check out the screenshots, video and release after the break. Or you can just head to the App Store link to download it right now.

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Xbox One OneGuide

What's in a name? A whole lot, if you're asking yours truly. "All Your Entertainment. Input One." Such intriguing statements were declared in a document that leaked from Redmond last summer. The slogan "All in one, input one" was on the Microsoft banners decorating the LA Convention Center for E3 this year. But this probably left many wondering: what is "input one," exactly? It didn't go unnoticed by those who follow the TV industry. Input one is commonly used in the biz to refer to the TV input most Americans use to access the majority of their content. This is the input that's displayed when the TV is turned on, and it's the input that most connect their set-top box from their cable or satellite provider to. Naturally, it's a highly coveted position in the content industry and one that is well fortified by the incumbents.

Microsoft has had its sights on input one for a long time, and this particular go-round isn't all that unfamiliar. The Xbox One intends to share input one in what I'd call a man-in-the-middle attack. How well it works won't be revealed until later this year, but clicking through will reveal how I think it'll play out, why this attempt is a direct result of industry constraints and finally, how it matches up with the competition.

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Facebook comment threads are apparently a bit too calm, so the social network company's decided to mix things up with the addition of in-line image embeds starting today. But wait -- put down the link to your hottest GIF -- apparently the service only supports static images for now. And not everyone has it thus far, with the service only rolling out to folks who have a camera icon appear in the comment response field.

The functionality is rolling out on both web and mobile versions of Facebook; product engineer Bob Baldwin debuted the addition on his Facebook profile, where he said he built the image embedding "at a hackathon" with a gaggle of other FBers. Let us know in the comments below if you've already got it, and leave some pictures on the Engadget Facebook page!

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AT&T NEC Terrain official 31inch screen, PTT, QWERTY keyboard and ICS for $100

We knew it was coming, but AT&T has now officially announced the NEC Terrain. Set to become available on the same day as BlackBerry's physical QWERTY-packing handset, the LTE-ready Terrain boasts a "high-resolution" 3.1-inch display, a decent 1.5GHz, dual-core Snapdragon S4 CPU and 8GB of built-in storage which can reach up to 32GB via microSD -- all while running a not-so-fresh version of Android, Ice Cream Sandwich. Given that NEC designed it with the business folk in mind, this little ruggedized (MIL-810G) smartphone also offers on-device encryption for VPN access and compatibility with AT&T's Enhanced Push-to-Talk services, which the company says makes for the perfect blend of "the necessary features needed for work and personal use." As stated earlier, the NEC Terrain will be hitting shelves on June 21st, carrying a $99.99 price tag with the accustomed two-year deal on the Rethink Possible carrier.

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